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Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts
Tuesday, 4 February 2014
New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?

New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?


Call of Duty: Ghosts sends players out into space and behind the eyes of a playable dog character, but has nonetheless been criticized for being overly familiar in quite a few of the reviews so far. An analyst recently described the franchise as being “review-proof” and the the $1 billion in units bought up by retailers on day one certainly seem to reflect a confidence in Call of Duty: Ghosts‘ ability to keep the fans coming back.
Call of Duty has become a mainstay of the yearly video game release schedule, with one new main title released every year since 2005 and plenty of smaller titles released for handheld consoles and mobile devices. Just Cause developer Christofer Sundberg has expressed his belief that Call of Duty: Ghosts andBattlefield 4 will be the end of an era for both of these titans of the FPS genre, but Activision is happy to keep on trucking with its current release model.
During the company’s third quarter financial reports, Activision Blizzard noted thatCall of Duty: Ghosts sales figure within the period was lower than that for Call of Duty: Black Ops 2, but this has been attributed to gamers waiting to buy the game on next-gen consoles instead. Furthermore, CEO Bobby Kotick delivered the (not-so) stunning revelation that 2014 will, indeed, bring another Call of Dutygame:
“Despite short term uncertainties, as we look forward to 2014, we have a very strong pipeline… We expect to launch new Call of Duty and Skylanders titles and our major, new potential franchise with Bungie’s Destiny. We will also continue to develop Call of Duty Online with our partner TenCent for the growing Chinese market.”
Call of Duty is one of the strongest franchises in its genre and draws big profits for Activision every year, and with such a tried-and-tested formula that’s been consistently successful it’s understandable that the developers prefer to stay within certain boundaries with each new game. This is even more true since the relatively short development time permitted means that there’s a limit to how much new material can be cobbled together in between games.
Call of Duty Ghosts Launch Trailer Riley
That’s not to say that the most recent Call of Duty games have been bad. Call of Duty apologist might not be a popular stance, but it should be noted that the shooting mechanics have become very well-polished over the years and the singleplayer campaigns are usually pretty interesting – with some memorable moments and great voice acting from talents like Tony Todd, Stephen Lang, Michael Rooker and Gary Oldman. It’s mainly because of this kind of quality that many FPS fans would undoubtedly be excited to see a Call of Duty game made within a development cycle of more than two years.
If the pattern continues as expected, the next Call of Duty game will likely be made by the team at Treyarch that created Call of Duty: Black Ops 1 and 2, which means that there’s a good chance the upcoming title is Call of Duty: Black Ops 3. This certainly seems like the safest and most predictable route to take, with the many futuristic war accoutrements already on Treyarch’s shelf ready to be reused, and safe and predictable has generally been the calling card of the franchise in recent years.
On the off-chance that Treyarch does want to think outside the box a little, however, here are a few suggestions for the next title: Call of Duty: Hastings, in which players must defeat the wretched Anglo-Saxons and win a decisive victory for Normandy; Call of Duty: Pacifist, a game with no guns at all but lots of dialogue trees through which the player must negotiate peaceful outcomes to potential hostilities; Call of Duty 6025, set in the distant future and casting the player as an entity that has left behind its fragile mortal body and become a sentient cloud of information, destroying enemies with the power of mind bullets.
Monday, 3 February 2014
Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report

Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report


Ghost Games has suffered a round of lay-offs and its unannounced Need for Speed title has been put on hold according to a report on Polygon.

According to sources speaking with the site, Electronic Arts dismissed hired contractors and full-time staff were given the choice of taking compensation and leave or to stay on at the office to support development of Visceral’s rumored Battlefield title, codenamed Havana which is rumored to be released this year and have a “police” theme.
It was announced last year that Criterion Games was no longer working on the Need for Speed franchise but a new IP and Ghost Games would be in charge of the franchise for the foreseeable future after the release of Need for Speed: Rivals.
The majority of Criterion staffers moved over to Ghost Games, with studio boss Alex Ward stating that 20 team members remained to work on the new IP.
Ward and studio co-founder Fiona Sperry both announced their departure from the studio earlier this year.
EA has yet to respond to requests for comment on the report.

Sunday, 2 February 2014
The Wolf Among Us: Episode 2 – Smoke & Mirrors has an exact release date for next week

The Wolf Among Us: Episode 2 – Smoke & Mirrors has an exact release date for next week





The release dates for the second episode in Telltale’s take on the Fables series were tweeted by the firm yesterday evening.
PC , Mac and PlayStation 3 users in North America can pick the title up on February 4.
PlayStation 3 users in Europe and Xbox 360 users can download it the following day, February 5.
The episode will also release next week for iOS through the App Store.
Friday, 31 January 2014
Thief shares Dishonored’s lineage, but is a very Different Game

Thief shares Dishonored’s lineage, but is a very Different Game


If it looks like a duck, and it walks like a duck, then it’s probably not Eidos Montreal’s Thief reboot. VG247′s Brenna Hillier is unfairly disappointed to learn Thief is not Dishonored 2.0, despite the initial visual similarities.

I played Thief for a very brief amount of time at a preview event a while back. For a variety of reasons, I didn’t get to spend enough time with the game to form any real assessment of its charms, so my perspective shouldn’t be given as much weight as more considered opinions, like Stace’s. With that in mind: I really wanted to love it like a brother, but I didn’t.

Some of that can be attributed to circumstance – perched on an uncomfortable stool, surrounded by strangers, using a control pad for a first person game when I just, I just don’t – but a lot of it was, I think, learning curve. I really struggled, even on normal difficulty, and came to the conclusion that (in my very limited time with it), I just didn’t get it.
One of the first things I asked director Nicolas Cantin was whether, on PC, you’d be able to open up the field of view, because it felt so claustrophobic and hampering. The answer was “maybe, up to a point”, so I then asked if players are just supposed to get used to not being able to see a bloody thing in any direction – in a game that’s all about being aware of your surroundings.
“The levels are really smaller than say for example a shooter game,” Cantin said. “Being claustrophobic was kind of an important thing for us. You need to feel the world, to feel the city.
“It was important to use that you’re close to things. If you steal something, you touch it. So being part of the universe rather than just walking in it was important to us. If you for example touch a bottle and it falls – oops! You’ve got to care about what you’re doing, how you navigate. It was important to us for the immersion.”



Immersion’s all well and good, but: I’d had Garrett balanced on a beam above a shop. Able to hear voices, I searched carefully for guards – but couldn’t see anything except the beam, which filled Garratt’s entire field of view. Dropping down, I was immediately spotted and chopped to bits. I indicated, politely, that I did not consider this an appropriate consequence to my actions.
Cantin did not agree, saying that Eidos Montreal deliberately leads players to locations where they are not supposed to take action – players are supposed to make mistakes and learn from them.
“The first-person view gave you a lot of possibilities. But yes, at some point – you can’t see behind you. You don’t have a rear-view mirror,” he said. “The goal is to explore, and as you explore you’ll come to know the world more, and then you’ll start to understand the universe and the map. But there’s some challenge there.”
Which segues nicely into Thief’s Challenge Mode; maps which you can choose to run again and again under various conditions, submitting your high scores against those of your friends. It’s a perfect idea for the Let’s Play and Speed Run age, and nicely complemented by the PlayStation 4′s easy sharing capabilities, which Square Enix seemed a little besotted by. Experts who have learned the maps thoroughly, Cantin agreed, will get a lot out of Challenge Mode.
“I think there’s a big replay value to the game. It’s a competitive game. You want to beat yourself at some point,” he said.
“I love that people are playing their finest; ‘Oh, I did that map in two minutes.’ ‘Oh, yeah, I did that map in 20 minutes, but I got all the loot.’ It’s all about your objectives, what you want as a thief or as a player.”

For the record

“For the record, no map can be done in two minutes,” Square Enix PR interjected at this point. “That’s just an analogy.” Cantin agreed.

Marvellous, yes, but it does lend an element of rote learning; to progression by trial and error rather than organically problem-solving with the tools at hand, which is what I – perhaps unfairly – expected.
Maybe I expected it because Thief does look so very much like Dishonored at first glance, a game I came to love most tenderly. This visual similarity, which dissolves on closer inspection, is kind of appropriate, because Dishonored sprang, through Harvey Smith, from the same Ion Storm and Looking Glass DNA – think Ken Levine and Warren Spector. Thief has been in the works for a long time, and there’s no suggestion that it took cues from Dishonored, but that’s something people are likely to banter about given their relative release dates. Cantin doesn’t seem bothered by this possibility, saying both games stand on their own merits, like scions of the same family.
“When Dishonored was released, we were really well advanced in the project. Both games had Thief as a reference, but our goal was really to stay true to what was a Thief game. We really encouraged the stealth aspect; it’s really our main core mechanic,” he said.
“If you walk in the city, you’ll see it’s the city from previous [Thief] games. It’s a medieval city on the verge of the industrial revolution. A lot of those aspects, on our side, come from Thief. It was our main reference.
“It’s true that when they released the first trailer we were like, ‘Oh my god, it looks like Thief’. We were really well advanced. The story was written and everything.
“And then we saw – phew, it’s not like Thief. Yeah, it has a lot of similarities, but you don’t play it like the same thing.
“It was really cool to see the success of Dishonored. It told us people want stealth games. We were really happy about the success they had because it confirmed for us that we were going in a good direction.”
Thief is not Dishonored. It’s hard for me to be okay with that, because what I really want, all day every day, is more Dishonored. But I ought to be okay with that, because what Thief is is a thing that should exist – an unforgiving stealth simulator that’s a long way from the accessible new-school romp fans have been afraid would turn up.
I didn’t immediately love Thief the way I expected to – the way I feel about Dishonored, and to a lesser extent BioShock Infinite and Deus Ex: Human Revolution, also distant cousins. I don’t know if I’m going to end up just as besotted with Thief as I was with Arkane’s glorious stab-’em-up, once I get over that initial learning hurdle and come to terms with the fact that I’m playing – gosh! – an entirely different game.

Thief will be available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One from February 25 in the US, Feb 27 in Australia and Feb 28 in Europe.
Remember Me studio Dontnod Dismisses Bankruptcy Reports

Remember Me studio Dontnod Dismisses Bankruptcy Reports


Remember Me developers Dontnod have dismissed earlier reports that it has filed for bankruptcy. Instead, the firm is under judicial reorganization which will allow it to “rezie” in order to continue working on current projects.
Speaking with GI International, the firm’s CEO Oskar Guilbert said that any financial issues the firm may have faced are in the past.
“There are some rumors about the bankruptcy of Dontnod,” he said. “There is no bankruptcy, Dontnod is not in bankruptcy.
“We are in something called in France ‘judicial reorganization’ which allows us to re-adapt our production pipeline to the new situation. Because as you know we finished a game called Remember Me for Capcom which was out in June 2013, last year. This game, I think it’s important to mention, is number two in terms of downloads on PlayStation Plus in Europe, so it’s a big success on the digital side at least.
“We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs. That’s why we needed judicial reorganization.”
How this works, is a judicial administrator is assigned to the case in order to oversee the company’s “sustainability, settling liabilities and managing labor costs,” according to GI.
Guilbert said the appointment allowed it to flexibly reduce costs. He was unable to comment on whether there would be any layoffs at the company.
“We are also in close negotiations with one big partner; I cannot of course announce the name and say that but we are in very close negotiations for our next project with one of the top publishers,” he said.
Earlier reports form multiple French outlets this morning via Gamasutra such as Factor News stated the studio had entered receivership, and financial site Societe stated the firm had legal representatives assigned to the case.
Remember Me was released on PS3 and Xbox 360 in the US on June 4, and across Europe on June 7, 2013 and was published by Capcom.
Wednesday, 29 January 2014
Top 5 upcoming RPGs games of 2014

Top 5 upcoming RPGs games of 2014

There are enormous reasons to be excited for the New Year and for the gamers. 2014 looks like the best year for the RPG’s (Role Playing Games) lover like in the 2011. Next Generation has come. Ps4, Xbox One and the multi talented machine PC are a part of it. It is also in the air that Wii U will also come with their 2014 RPGs titles. Several RPGs of 2014 is actually parallel to the year 2011. 2014 is offering RPG games as much as 2011 were. How these thrilling concepts will have evolved and will be innovated in 2014 is to think about.
Here we are representing top upcoming RPG games of 2014 .It might be possible that these games would be in the list of the most amazing games at the end of 2014.

The Witcher 3: Wild Hunt:
Platform: PC, PS4 and Xbox One
Release Date: Q2 2014
The Witcher 3: Wild Hunt seems like an anticipated game of 2014 with amazing graphics and physx and the 3rd Release of the Witcher Series. The Witcher 3 is larger than The Witcher 2. It’s around 35x larger than The Witcher 2: Assassins of Kings and it’s also 30% bigger than The Elder Scrolls V: Skyrim.
CD Projekt RED also promises to their followers that the W3 will have +60 Hours of main campaign game play and dozens of hours of sides’ quests are available in the Open Giant world. So it looks like that it will be the best RPGs experience ever on the consoles.
After two great releases of Witcher Series, now The Witcher 3 will be worth to play?


Dragon Age: Inquisition:
Platform: PC, PS3, Xbox 360, Xbox One and PS4
Release Date: Q3 2014

From the Dragon age franchise, the Inquisition is the 3rd Major title. Dragon Age: Inquisition still one of an anticipated release set for this year. Dragon Age: Inquisition is being waited because of Bioware is one of the best gaming development studio in the gaming industries. In terms of the team now they are more looking forward in the character development process and the chemistry to explore open world. Bioware also got successful achievement in the 2011 to Dragon Age 2. People inspired a lot with Dragon Age 2 and that makes a plus point for upcoming Dragon Age: Inquisition. People say that it might be more interesting than Dragon Age2.
Also one of the most interesting part of Dragon Age: Inquisition is that you will be able to continue the story from the Dragon Age 2 by import data of storyline so this mean the storyline that you have made, It won’t finish.


Final Fantasy XV:
Platform:  PS4 and Xbox One, PC (Undecided)
Release date: TBA 2014

The expectation of Final Fantasy fans from Square Enix is that this one is going to be the Epic as always. Basically Final Fantasy XV was previously announced in E3 2006 title named Final Fantasy Versus XIII. But now Square Enix has announced the title name of Final Fantasy XV at E3 in 2013. Now the game is being built using DirectX 11 and the developers of Square Enix will take the full advantage of the next-generation consoles capabilities having action moves, the game plays and amazing graphics technologies.
Directx11 is being used in this game to share the port between both consoles; so the Microsoft Fans are also excited to play Final Fantasy XV. Square Enix will have also a good point to release Final Fantasy for PC platform. Let’s hope for the RPG Fan’s because this time it’s going to be Epic.



Dark Souls II:
Platform: PC, PS3 and Xbox 360
Release Date: March 11, 2014

Prepare yourself to interact with the intense game play in the giant open world equipped with new Engine. Namco Bandai starts with the PS3 exclusive Demon’s Souls back in 2009, well people are here reading this article might be owning Ps4, Xbox one when the Dark Soul II is released in March 11, 2014. I guess Dark Soul II is putting their self in a dramatic situation to release this game at drawn grade and the idea of going to previous generation is shocking. Dark Souls II, with a new graphics engine, 2x Bigger than Dark Souls and updated combat system is ready to fight in 2014 in the RPGs world of gaming, so let’s see this game with old hardware optimization takes how much lead at the end of 2014.


South Park: The Stick of Truth:
Platform: Xbox 360 PS3PC
Release date: Mar-04-2014

South Park: The Stick of Truth is good looking RPG game by Ubisoft. South Park will allow players to choose be the Stan, Cart man, Jenny and explore the world with the huge snow mountains like you have never seen before. In South Park, Trey Parker and Matt Stone are doing the voice dubbing and also they both have involved in the development process with UbiSoft. This game is full of funny movements. In the South Park, there is a millions character customization of character like clothing, weapon and etc. You can be the top one after defeating the enemy of this game like crab peoples, underpants gnomes, hippies and other forces of evil in the mountains of South Park.
A Journey Through The Timeline Of 2013

A Journey Through The Timeline Of 2013

The year 2013 has been a great year for gamers. So much has happened this year like every other year, but there are always some unforgettable moments that passed by everyone’s life. As gamers, we have seen games which were too good to be true and some of them which were a let down. 2013 is also a year which has hit our wallet hard. The call of the games is always hard to resist, but there were so many great games this year luring us into the world of virtual reality. And you just can’t resist the call of the next gen consoles unless you have a monster PC. So lets buckle up for the journey ahead, shall we?
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