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Showing posts with label Playstation 4. Show all posts
Showing posts with label Playstation 4. Show all posts
Tuesday, 4 February 2014
New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?

New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?


Call of Duty: Ghosts sends players out into space and behind the eyes of a playable dog character, but has nonetheless been criticized for being overly familiar in quite a few of the reviews so far. An analyst recently described the franchise as being “review-proof” and the the $1 billion in units bought up by retailers on day one certainly seem to reflect a confidence in Call of Duty: Ghosts‘ ability to keep the fans coming back.
Call of Duty has become a mainstay of the yearly video game release schedule, with one new main title released every year since 2005 and plenty of smaller titles released for handheld consoles and mobile devices. Just Cause developer Christofer Sundberg has expressed his belief that Call of Duty: Ghosts andBattlefield 4 will be the end of an era for both of these titans of the FPS genre, but Activision is happy to keep on trucking with its current release model.
During the company’s third quarter financial reports, Activision Blizzard noted thatCall of Duty: Ghosts sales figure within the period was lower than that for Call of Duty: Black Ops 2, but this has been attributed to gamers waiting to buy the game on next-gen consoles instead. Furthermore, CEO Bobby Kotick delivered the (not-so) stunning revelation that 2014 will, indeed, bring another Call of Dutygame:
“Despite short term uncertainties, as we look forward to 2014, we have a very strong pipeline… We expect to launch new Call of Duty and Skylanders titles and our major, new potential franchise with Bungie’s Destiny. We will also continue to develop Call of Duty Online with our partner TenCent for the growing Chinese market.”
Call of Duty is one of the strongest franchises in its genre and draws big profits for Activision every year, and with such a tried-and-tested formula that’s been consistently successful it’s understandable that the developers prefer to stay within certain boundaries with each new game. This is even more true since the relatively short development time permitted means that there’s a limit to how much new material can be cobbled together in between games.
Call of Duty Ghosts Launch Trailer Riley
That’s not to say that the most recent Call of Duty games have been bad. Call of Duty apologist might not be a popular stance, but it should be noted that the shooting mechanics have become very well-polished over the years and the singleplayer campaigns are usually pretty interesting – with some memorable moments and great voice acting from talents like Tony Todd, Stephen Lang, Michael Rooker and Gary Oldman. It’s mainly because of this kind of quality that many FPS fans would undoubtedly be excited to see a Call of Duty game made within a development cycle of more than two years.
If the pattern continues as expected, the next Call of Duty game will likely be made by the team at Treyarch that created Call of Duty: Black Ops 1 and 2, which means that there’s a good chance the upcoming title is Call of Duty: Black Ops 3. This certainly seems like the safest and most predictable route to take, with the many futuristic war accoutrements already on Treyarch’s shelf ready to be reused, and safe and predictable has generally been the calling card of the franchise in recent years.
On the off-chance that Treyarch does want to think outside the box a little, however, here are a few suggestions for the next title: Call of Duty: Hastings, in which players must defeat the wretched Anglo-Saxons and win a decisive victory for Normandy; Call of Duty: Pacifist, a game with no guns at all but lots of dialogue trees through which the player must negotiate peaceful outcomes to potential hostilities; Call of Duty 6025, set in the distant future and casting the player as an entity that has left behind its fragile mortal body and become a sentient cloud of information, destroying enemies with the power of mind bullets.
Monday, 3 February 2014
Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report

Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report


Ghost Games has suffered a round of lay-offs and its unannounced Need for Speed title has been put on hold according to a report on Polygon.

According to sources speaking with the site, Electronic Arts dismissed hired contractors and full-time staff were given the choice of taking compensation and leave or to stay on at the office to support development of Visceral’s rumored Battlefield title, codenamed Havana which is rumored to be released this year and have a “police” theme.
It was announced last year that Criterion Games was no longer working on the Need for Speed franchise but a new IP and Ghost Games would be in charge of the franchise for the foreseeable future after the release of Need for Speed: Rivals.
The majority of Criterion staffers moved over to Ghost Games, with studio boss Alex Ward stating that 20 team members remained to work on the new IP.
Ward and studio co-founder Fiona Sperry both announced their departure from the studio earlier this year.
EA has yet to respond to requests for comment on the report.

Sunday, 2 February 2014
Sonic next-gen title coming in 2015 for PS4, Xbox One, Wii U

Sonic next-gen title coming in 2015 for PS4, Xbox One, Wii U





A new Sonic title is in the works for PS4, Xbox One and Wii U according to a sign on display at the Jazwares booth during last week’s Nuremberg Toy Fair.

Spotted by Spindash, and re-posted on Sonic Stadium, this would be the fourth Sonic title SEGA has in the works.
Last year, the firm announced it had three exclusive Sonic titles coming to Nintendo platforms – so either this is indeed a fourth title or the deal changed regarding title number three. We’re going with the former.
Sonic: Lost World was released exclusively on Nintendo platforms in 2013 as was Mario & Sonic at Sochi.
The unannounced Nintendo exclusive is slated for release this year, while the PS4, Xbox One and Wii U title mentioned at the fair has a 2015 release date noted
Top 8 most anticipated games of 2014

Top 8 most anticipated games of 2014

With the release of the PlayStation 4 (and in many countries the Xbox One as well) and several great games to close off the previous generation, 2013 was a great year for gaming. From the looks of it, 2014 won’t be any less impressive. Here are my eight most anticipated titles of this year.


Number 8

Bayoneta II
Platform: Nintendo's WII U
Fans have had to wait pretty long for this Wii U-exclusive sequel to the over the top action game by Platinum. Deep and fluid combat, great design of characters and enemies.
 Bayonetta 2 looks like it won’t be an exception. And remember: don’t f*ck with a witch!

Watch the trailer: http://goo.gl/8NuZjs

Number 7

Kingdom Hearts III
Platforms: Xbox ONE, PlayStation 4 and Nintendo 3Ds (maybe I'm not sure yet)

We all know the great Disney characters from
Kingdom Hearts I and the adventure of Donald Duck, Goofy and Sorra. The great childhood memories and time spend on that game! 

Soon Kingdom Hearts III will come out and the graphics look amazing, the storyline will probably get better (I hope) and I heard some rumors that there will be the modern Disney films like Tangled and Frozen.
The Trailer: http://goo.gl/FvkqfN

Number 6 

inFamous: Second Son 
Platform(s): PlayStation 4 Exclusive
The latest installment of the series by Sucker Punch, and their first title for Sony’s new system. For an open world game, Second Son looks very impressive, one of the highlights being the neon power: the protagonist can absorb neon lights from the environment to use for his own ends. This game not only looks awesome, it promises to play that way as well.
The story goes in the city of Seattle. In this universe, the "DUP" (Department of Unified Protection) is a police and monitoring group dedicated to keeping order and capturing Conduits, which are the people with superhuman powers. With Cole McGrath no longer returning, the game features a new protagonist called Delsin Rowe whose main ability is being able to absorb the power of other conduits.

Similar to the original inFamous, Delsin starts-off as a regular human until a life-changing event happens. Having saved some passengers from a fiery bus-wreck, it's then that he gains his abilites, with Sucker Punch hinting that he absorbed his powers from one of them.

Since the DUP's main aim is to prevent events similar to the catastrophic rampage of the Beast from happening again, Delsin is one of their targets. However, he is more than willing to put up a fight.
The Trailer: http://goo.gl/z93E2

Number 5

Metal Gear Solid V: Ground Zeroes
Platforms: PlayStation 3, PlayStation 4, XBOX 360 and XBOX ONE


Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

The Trailer: http://goo.gl/eU49Mu

Number 4

Grand Theft Auto V Personal Computer Version
Current Platforms: Sony PlayStation 3 , Microsoft XBOX 360
Even if it is just a rumor, a lot of people are excited to see Grand Theft Auto V on PC.
But by looking at the overall graphics and that PlayStation 3 and Xbox 360 barely run GTA V fluently without any glitches. I think that GTA V for PC will be just... "WOW" when looking at the specs!
And who knows. Maybe Rockstar does a Miracle and specs won't be so high. And maybe it comes to Next Gen Consoles.

Number 3

TITANFALL
Platform: XBOX ONE

Respawn Entertainment’s next-gen shooter captured the interest of many gamers when the game was revealed at E3 2013. The combination of fast-paced shooting action and giant robots is something that’s got many excited. Factor in the variable that Respawn Entertainment is comprised of some of the minds behind Call of Duty: Modern Warfare, and there’s definitely reason to get excited.

Number 2

THE DIVISION

Platforms: PC (Thats all I know)

I can’t think of a successful combination of Third Person Shooter and MMORPG. The Division promises this and much more. Everything from the extreme detail in the  environment and weather changes, to the diverse levelling and customisation system grips me and leaves me wanting more. Massive’s E3 demo was a thing of beauty, and The Division is firmly at the top of my anticipated list because of it.

Number 1

The Witcher 3


CD Projekt Red and The Witcher series has shown the type of progress we wish we saw in all games. The developers seem to be getting better and better with each iteration, and The Witcher 3: Wild Hunt looks like their best work yet.
The mature themes and branching storyline in The Witcher series, coupled with the better visuals, bigger game world, and refined gameplay make The Witcher 3: Wild Hunt one that’s definitely got us chomping at the bit to hear more about Geralt of Rivia’s next adventure.

THANK YOU ALL FOR READING!!! :D 

Friday, 31 January 2014
Thief shares Dishonored’s lineage, but is a very Different Game

Thief shares Dishonored’s lineage, but is a very Different Game


If it looks like a duck, and it walks like a duck, then it’s probably not Eidos Montreal’s Thief reboot. VG247′s Brenna Hillier is unfairly disappointed to learn Thief is not Dishonored 2.0, despite the initial visual similarities.

I played Thief for a very brief amount of time at a preview event a while back. For a variety of reasons, I didn’t get to spend enough time with the game to form any real assessment of its charms, so my perspective shouldn’t be given as much weight as more considered opinions, like Stace’s. With that in mind: I really wanted to love it like a brother, but I didn’t.

Some of that can be attributed to circumstance – perched on an uncomfortable stool, surrounded by strangers, using a control pad for a first person game when I just, I just don’t – but a lot of it was, I think, learning curve. I really struggled, even on normal difficulty, and came to the conclusion that (in my very limited time with it), I just didn’t get it.
One of the first things I asked director Nicolas Cantin was whether, on PC, you’d be able to open up the field of view, because it felt so claustrophobic and hampering. The answer was “maybe, up to a point”, so I then asked if players are just supposed to get used to not being able to see a bloody thing in any direction – in a game that’s all about being aware of your surroundings.
“The levels are really smaller than say for example a shooter game,” Cantin said. “Being claustrophobic was kind of an important thing for us. You need to feel the world, to feel the city.
“It was important to use that you’re close to things. If you steal something, you touch it. So being part of the universe rather than just walking in it was important to us. If you for example touch a bottle and it falls – oops! You’ve got to care about what you’re doing, how you navigate. It was important to us for the immersion.”



Immersion’s all well and good, but: I’d had Garrett balanced on a beam above a shop. Able to hear voices, I searched carefully for guards – but couldn’t see anything except the beam, which filled Garratt’s entire field of view. Dropping down, I was immediately spotted and chopped to bits. I indicated, politely, that I did not consider this an appropriate consequence to my actions.
Cantin did not agree, saying that Eidos Montreal deliberately leads players to locations where they are not supposed to take action – players are supposed to make mistakes and learn from them.
“The first-person view gave you a lot of possibilities. But yes, at some point – you can’t see behind you. You don’t have a rear-view mirror,” he said. “The goal is to explore, and as you explore you’ll come to know the world more, and then you’ll start to understand the universe and the map. But there’s some challenge there.”
Which segues nicely into Thief’s Challenge Mode; maps which you can choose to run again and again under various conditions, submitting your high scores against those of your friends. It’s a perfect idea for the Let’s Play and Speed Run age, and nicely complemented by the PlayStation 4′s easy sharing capabilities, which Square Enix seemed a little besotted by. Experts who have learned the maps thoroughly, Cantin agreed, will get a lot out of Challenge Mode.
“I think there’s a big replay value to the game. It’s a competitive game. You want to beat yourself at some point,” he said.
“I love that people are playing their finest; ‘Oh, I did that map in two minutes.’ ‘Oh, yeah, I did that map in 20 minutes, but I got all the loot.’ It’s all about your objectives, what you want as a thief or as a player.”

For the record

“For the record, no map can be done in two minutes,” Square Enix PR interjected at this point. “That’s just an analogy.” Cantin agreed.

Marvellous, yes, but it does lend an element of rote learning; to progression by trial and error rather than organically problem-solving with the tools at hand, which is what I – perhaps unfairly – expected.
Maybe I expected it because Thief does look so very much like Dishonored at first glance, a game I came to love most tenderly. This visual similarity, which dissolves on closer inspection, is kind of appropriate, because Dishonored sprang, through Harvey Smith, from the same Ion Storm and Looking Glass DNA – think Ken Levine and Warren Spector. Thief has been in the works for a long time, and there’s no suggestion that it took cues from Dishonored, but that’s something people are likely to banter about given their relative release dates. Cantin doesn’t seem bothered by this possibility, saying both games stand on their own merits, like scions of the same family.
“When Dishonored was released, we were really well advanced in the project. Both games had Thief as a reference, but our goal was really to stay true to what was a Thief game. We really encouraged the stealth aspect; it’s really our main core mechanic,” he said.
“If you walk in the city, you’ll see it’s the city from previous [Thief] games. It’s a medieval city on the verge of the industrial revolution. A lot of those aspects, on our side, come from Thief. It was our main reference.
“It’s true that when they released the first trailer we were like, ‘Oh my god, it looks like Thief’. We were really well advanced. The story was written and everything.
“And then we saw – phew, it’s not like Thief. Yeah, it has a lot of similarities, but you don’t play it like the same thing.
“It was really cool to see the success of Dishonored. It told us people want stealth games. We were really happy about the success they had because it confirmed for us that we were going in a good direction.”
Thief is not Dishonored. It’s hard for me to be okay with that, because what I really want, all day every day, is more Dishonored. But I ought to be okay with that, because what Thief is is a thing that should exist – an unforgiving stealth simulator that’s a long way from the accessible new-school romp fans have been afraid would turn up.
I didn’t immediately love Thief the way I expected to – the way I feel about Dishonored, and to a lesser extent BioShock Infinite and Deus Ex: Human Revolution, also distant cousins. I don’t know if I’m going to end up just as besotted with Thief as I was with Arkane’s glorious stab-’em-up, once I get over that initial learning hurdle and come to terms with the fact that I’m playing – gosh! – an entirely different game.

Thief will be available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One from February 25 in the US, Feb 27 in Australia and Feb 28 in Europe.
EverQuest Next Landmark Alpha accessible to Founder’s Pack Purchasers Today

EverQuest Next Landmark Alpha accessible to Founder’s Pack Purchasers Today


EverQuest Next Landmark goes into Alpha starting today with Founder’s Pack purchasers able to access the tester. Those who purchased the pack at either Explorer or Trailblazer level can dive right in, providing their system meets the updated system requirements. RPS and Shacknews both played around in it. You can read each site’s respective thoughts on it through the links. Everquest Next will be released on both PC and PlayStation 4 at some point.
Sony officially buys Wii U DRAM manufacturing plant for ¥7.51 billion

Sony officially buys Wii U DRAM manufacturing plant for ¥7.51 billion


Sony has finalised its acquisition of Japanese manufacturing plant Renesas Electronics, the same site that produces the Wii U’s DRAM chip. While Sony has issued a press release on the matter, Nintendo is yet to discuss it.

We first reported on the rumoured ¥7 billion take-over earlier in the week. Just hit the link for all of the details.
Now, Sony has purchased the plant, located in Tsuruoka, Yamagata prefecture. The site was acquired for ¥7.51 billion, which is around $73 million, and gives Sony ownership of the whole business as of March 31.
The plant was due to be closed to make way for a major restructuring effort, but Sony has vowed to oversee the site and even absorb some of Renesas’ staff into its ranks. Sony will use the location to open its new Yamagata Technology Center, geared primarily towards the production of CMOS smartphone sensors, with a promise to invest a further ¥27.5 billion into bolstering production.
Sony’s official statement reads, “After the Asset Transfer, the system LSIs and others produced at the Tsuruoka Factory will be produced there for Renesas Electronics by SCK (Sony Semiconductor Corporation) on a contract basis for a certain period of time as agreed by Renesas Electronics and Sony.
“After expiration of that period, Renesas Electronics will shift the production of the system LSIs to its Naka Factory or discontinue production, as Renesas Electronics previously announced to its customers.”
We’ll update you if Nintendo steps forward with a statement, as it’s currently unclear where this leaves its DRAM chip production.

Via DualShockers.
PS Plus subscriptions have tripled since PS4′s launch

PS Plus subscriptions have tripled since PS4′s launch

PlayStation Plus subscriptions have tripled since PS4 launched, according to Sony’s UK boss Fergal Gara.

The news came out of a PS Vita Slim reveal event in London yesterday. Sony’s new handheld will launch in the UK on February 7, and you’ll find pricing and details through the link.
Gara revealed the latest PS Plus figures during the event, as seen in this photo tweeted by TheSixthAxis.
You’ll find February’s PS Plus freebies through the link.

Granted; you need a PS Plus subscription to play PS4 games online, but the uptake of subs surely means big financial returns for Sony moving forward.
Via DualShockers.
Battlefield 4: PS4 patch preps for Second Assault DLC, Notes inside

Battlefield 4: PS4 patch preps for Second Assault DLC, Notes inside



Battlefield 4 received a new patch on PS4 yesterday, and a note from DICE confirms that the update will help prepare the game for the “upcoming” launch of DLC pack Second Assault.

It follows this list of incoming Battlefield 4 gun balancing updates coming from DICE soon.
In a Battlelog post, one DICE developer wrote, “This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.
As yet, the Second Assault DLC pack has not been dated, but rumours persist that it’s coming late February. Take the above quote as you will.
Here are the PS4 patch notes in full:
Jan 30 PS4 Game Update Notes

DMR Balance Tweaks
  • -Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Other items
  • -Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
  • -Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  • -Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  • -Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  • -Fixed an issue with players using an exploit for the SOFLAM
  • -Fixed an issue with players using an exploit for the MAV
  • -Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  • -Fixed an issue where chat would break when entering “false” or “true” in the chat window
  • -Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  • -Fixed the misaligned crosshairs on the T90 MBT
  • -Added setting to tweak joystick dead zone
  • -Various minor crash fixes
Via MP1st.


Thursday, 30 January 2014
Killzone Shadow Fall sales exceeded 2.1 million units as of January 15

Killzone Shadow Fall sales exceeded 2.1 million units as of January 15


Sony has announced global sales of PlayStation 4 exclusive Killzone Shadow Fall exceeded 2.1 million units as of January 15.

Obviously, Sony is rather pleased.
“I am thrilled that so many users have been enjoying KILLZONE SHADOW FALL since the launch of PS4,” said Sony Worldwide president Shuhei Yoshida. “This title fully embraces the creativity of the development team at Guerrilla Games based in the Netherlands, and is a great representation of what SCE WWS has to offer.
“SCE will continue to deliver exciting software titles, and is currently developing more than 30 titles including DriveClub, InFamous: Second Son and The Order: 1886, which offer entertainment experiences only possible on PS4.”
SCE will “continuously expand the world of PS4 through the introduction of attractive software titles,” it said.
Elder Scrolls Online Imperial Edition announced, new cinematic trailer hails “The Arrival”

Elder Scrolls Online Imperial Edition announced, new cinematic trailer hails “The Arrival”

The Elder Scrolls Online Imperial Edition, which was leaked last night, has been announced by Bethesda.
This collector’s edition will be made available in digital and limited physical formats and is now available for pre-order through participating retailers and pre-purchase from the newly launched, official online store.

The Elder Scrolls Online Physical Imperial Edition includes:
  • Molag Bal Statue. A 12” statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 21” x 26” printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.
  • Steelbook™ Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.
  • Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.
  • White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.
  • Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.
  • Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together.
The Physical Imperial Edition is “extremely limited in quantity” and will run you $99.99/€99.99/£89.99.
The Elder Scrolls Online Digital Imperial Edition includes the base game and all digital content outlined for the Physical Imperial Edition above and retails for $79.99/€79.99/£69.99.
Those who pre-order or pre-purchase either the Imperial Edition or the Standard Edition will net The Explorer’s Pack bonus at launch, which includes: the Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance.
Early Access bonuses will also be offered to those pre-ordering or pre-purchasing a PC or Mac version and it comes with a five day early access to the game should they pre-purchase the Digital Imperial Edition or the Digital Standard Edition through The Elder Scrolls Online Store.
Additional early access programs are also available through participating retailers.

The Elder Scrolls Online will be available worldwide on April 4 for PC and Mac. The PlayStation 4 and Xbox One versions will be arriving on retail shelves in June 2014.
Tomb Raider: Definitive PS4 & Xbox One assets identical, Square insists

Tomb Raider: Definitive PS4 & Xbox One assets identical, Square insists


Tomb Raider: Definitive Edition’s assets, textures, character models and other features are identical across the PS4 and Xbox One versions of the game, Square Enix insists. It follows video comparisons that suggest there are some discrepancies between both formats.

It follows our Tomb Raider: Definitive Edition review round-up. Hit the link to see what scores it’s been getting.
We also reported that both the PS4 and Xbox One versions of Tomb Raider: Definitive Edition were developed by two different teams, and not by Crystal Dynamics itself.
Now, following Tomb Raider: Definitive Edition video comparisons from sites like IGN and Gamersyde, Square has passed a statement on to Videogamer to stress that both versions feature the same assets.
“Both Xbox One and PS4 gameplay run at native 1080p,” a company rep wrote. “The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.).”
Watch the videos above and judge for yourself. Let us know what you think.
Basement Crawl delayed into Q1 2014

Basement Crawl delayed into Q1 2014

Basement Crawl, which was set to launch this week on PlayStation 4, has been delayed into Q1 2014.

According to Bloober Team CEO Piotr Babieno, the delay had nothing to do with being finished as it was ready for launch.

“While the completed version of Basement Crawl was prepped for launch during the last week, several exciting opportunities to partner with major industry players to enhance, refine and add-to the game arose,” he said.

“Although a difficult decision, we decided that the best choice for us, as a team, was to delay Basement Crawl so that we could take full advantage of these opportunities. We will be able leverage those new partnerships to further grow and improve the game while still providing an amazingly fun multiplayer experience for PS4 owners.

“We’ll be able to announce more details in the days and weeks to come.”


Play.com: PS4 games outsold Xbox One titles 3:1 over holidays, PC software outselling both consoles

Play.com: PS4 games outsold Xbox One titles 3:1 over holidays, PC software outselling both consoles

Rakuten’s Play.com has released its sales stats for December to January, crowning Call of Duty: Ghosts as its best-selling game of the holiday season. However, PC game sales trumped PS4 and Xbox One software for the period.


In a press release, Rakuten revealed that PS4′s launch titles outsold Xbox One’s release slate three-to-one (or 65% to 35%) between December 1 and January 17. Call of Duty: Ghosts was the top-selling title on both formats, with FIFA 14 following in second place.

The best-selling games for the period on Play.com were as follows:

1.Football Manager 2014 (PC Game)
2.FIFA 14 (X360 Game)
3.Call of Duty: Ghosts (X360 Game)
4.The Last of Us (PS3 Game)
5.Call of Duty: Ghosts (PS3 Game)
6.LEGO Marvel Super Heroes (Xbox 360)
7.Battlefield 4 (Xbox 360)
8.Batman: Aarkham Origins (PS3)
9.FIFA 14 (PS3)
10.Assassin’s Creed 4: Black Flag (Xbox 360)



Note the lack of next-gen titles in the list. Rakuten has stated that PC software out-sold PS4 and Xbox One titles for the period, thanks in part to Football Manager 2014′s strong sales, among other titles.

Wednesday, 29 January 2014
Details of the New Uncharted Revealed

Details of the New Uncharted Revealed



The Previous Release of Uncharted sets a strong mark on the Fans of this release, they follow every new news of Naughty Dogs about the next Release of this series, Well the Naughty Dogs are working on the next instalment Uncharted 4 for Ps4, still from a studio there is no detail news about this project reviled but last night one actor
 "Todd Stashwick tongue told us something on Twitter. Todd StashWick who is nowadays recording, motion scenes of the very new release. Reveals some details of the upcoming Game.Todd Stashwick on TwitterUncharted rehearsal tomorrow. My guess is things will NOT be charted. Again. I repeat, charts will remain un. #uncharted #PS4 #spoiler"
It reveals in them, among others. That, the writer is Amy Henning, who is the author of the plot of the previous views of this series. He also praised the voice of substrates trailer trailer new game.
If we see the Stashwick entries it is much clear and confirmed that work is now going on the new Uncharted according to the Plan and there are possible chances that soon we will see the result. 
Top 5 upcoming RPGs games of 2014

Top 5 upcoming RPGs games of 2014

There are enormous reasons to be excited for the New Year and for the gamers. 2014 looks like the best year for the RPG’s (Role Playing Games) lover like in the 2011. Next Generation has come. Ps4, Xbox One and the multi talented machine PC are a part of it. It is also in the air that Wii U will also come with their 2014 RPGs titles. Several RPGs of 2014 is actually parallel to the year 2011. 2014 is offering RPG games as much as 2011 were. How these thrilling concepts will have evolved and will be innovated in 2014 is to think about.
Here we are representing top upcoming RPG games of 2014 .It might be possible that these games would be in the list of the most amazing games at the end of 2014.

The Witcher 3: Wild Hunt:
Platform: PC, PS4 and Xbox One
Release Date: Q2 2014
The Witcher 3: Wild Hunt seems like an anticipated game of 2014 with amazing graphics and physx and the 3rd Release of the Witcher Series. The Witcher 3 is larger than The Witcher 2. It’s around 35x larger than The Witcher 2: Assassins of Kings and it’s also 30% bigger than The Elder Scrolls V: Skyrim.
CD Projekt RED also promises to their followers that the W3 will have +60 Hours of main campaign game play and dozens of hours of sides’ quests are available in the Open Giant world. So it looks like that it will be the best RPGs experience ever on the consoles.
After two great releases of Witcher Series, now The Witcher 3 will be worth to play?


Dragon Age: Inquisition:
Platform: PC, PS3, Xbox 360, Xbox One and PS4
Release Date: Q3 2014

From the Dragon age franchise, the Inquisition is the 3rd Major title. Dragon Age: Inquisition still one of an anticipated release set for this year. Dragon Age: Inquisition is being waited because of Bioware is one of the best gaming development studio in the gaming industries. In terms of the team now they are more looking forward in the character development process and the chemistry to explore open world. Bioware also got successful achievement in the 2011 to Dragon Age 2. People inspired a lot with Dragon Age 2 and that makes a plus point for upcoming Dragon Age: Inquisition. People say that it might be more interesting than Dragon Age2.
Also one of the most interesting part of Dragon Age: Inquisition is that you will be able to continue the story from the Dragon Age 2 by import data of storyline so this mean the storyline that you have made, It won’t finish.


Final Fantasy XV:
Platform:  PS4 and Xbox One, PC (Undecided)
Release date: TBA 2014

The expectation of Final Fantasy fans from Square Enix is that this one is going to be the Epic as always. Basically Final Fantasy XV was previously announced in E3 2006 title named Final Fantasy Versus XIII. But now Square Enix has announced the title name of Final Fantasy XV at E3 in 2013. Now the game is being built using DirectX 11 and the developers of Square Enix will take the full advantage of the next-generation consoles capabilities having action moves, the game plays and amazing graphics technologies.
Directx11 is being used in this game to share the port between both consoles; so the Microsoft Fans are also excited to play Final Fantasy XV. Square Enix will have also a good point to release Final Fantasy for PC platform. Let’s hope for the RPG Fan’s because this time it’s going to be Epic.



Dark Souls II:
Platform: PC, PS3 and Xbox 360
Release Date: March 11, 2014

Prepare yourself to interact with the intense game play in the giant open world equipped with new Engine. Namco Bandai starts with the PS3 exclusive Demon’s Souls back in 2009, well people are here reading this article might be owning Ps4, Xbox one when the Dark Soul II is released in March 11, 2014. I guess Dark Soul II is putting their self in a dramatic situation to release this game at drawn grade and the idea of going to previous generation is shocking. Dark Souls II, with a new graphics engine, 2x Bigger than Dark Souls and updated combat system is ready to fight in 2014 in the RPGs world of gaming, so let’s see this game with old hardware optimization takes how much lead at the end of 2014.


South Park: The Stick of Truth:
Platform: Xbox 360 PS3PC
Release date: Mar-04-2014

South Park: The Stick of Truth is good looking RPG game by Ubisoft. South Park will allow players to choose be the Stan, Cart man, Jenny and explore the world with the huge snow mountains like you have never seen before. In South Park, Trey Parker and Matt Stone are doing the voice dubbing and also they both have involved in the development process with UbiSoft. This game is full of funny movements. In the South Park, there is a millions character customization of character like clothing, weapon and etc. You can be the top one after defeating the enemy of this game like crab peoples, underpants gnomes, hippies and other forces of evil in the mountains of South Park.
A Journey Through The Timeline Of 2013

A Journey Through The Timeline Of 2013

The year 2013 has been a great year for gamers. So much has happened this year like every other year, but there are always some unforgettable moments that passed by everyone’s life. As gamers, we have seen games which were too good to be true and some of them which were a let down. 2013 is also a year which has hit our wallet hard. The call of the games is always hard to resist, but there were so many great games this year luring us into the world of virtual reality. And you just can’t resist the call of the next gen consoles unless you have a monster PC. So lets buckle up for the journey ahead, shall we?
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