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Thursday, 6 February 2014
Wednesday, 5 February 2014
Linux will Rise

Linux will Rise

If you've heard it once, you've heard it a million times: The reason why desktop Linux hasn't made it is because of its lack of games. Thanks to Gabe Newell, CEO of Valve and its Steam game platform, that's not true anymore.



In fact, Newell said that the Team Fortress Community is already creating 10 times the content of Valve's Team Fortress developers. Newell has no doubt that in head-to-head competition, Valve could take on any of the other gaming companies. But there's no way that it can beat the content of its community and companies that don't realize it's the gamers, and not the developers, who are calling the shots.
While Newell wouldn't go so far as to repeat his claim from last year that "Windows 8 is a catastrophe for everyone in the PC space," he made it clear that he thought he disapproved of the current direction of the PC platform.
At the same time, "The Linux desktop is painfully small for the gaming market. It's insignificant by pretty much any metrics — players, players minutes, revenue — it's typically less than 1 percent." So, if gaming continues to do well, despite Mac and Windows overall declining sales, why did Valve decide to go with Linux? Because Newell has seen the future and it's open.
In Valve's future, players will run their games on Linux systems. They may not know they are running Linux — any more than nine out of 10 Android users know they're running Linux — but it will be Linux under the hood. These devices, whether PCs, tablets, or dedicated game consoles, will all play the same while running the same Steam-based games on top of Linux.

Call of Duty Undead Trailer

Call of Duty Undead Trailer

Check out the first trailer for the Call of Duty Undead movie!

Featuring an original script from director Aleksandar Ivicic and filmed in Western New York, Call of Duty Undead sees members of the Alpha Squad brought together to investigate the mysterious disappearances of high-profile individuals, which leads them into an all-out war for survival against a wave of undead experiments.

Set for a 2014 release, Call of Duty Undead stars U.S. Marine Veterans Robert Woodley and Chris Clark, Kevin Tanski, Mike Sarcinelli, Will Mutka, Kahley Cuff, Faith Stanek, Patrick Mallette, Gary Sundown, Mike Giambelluca, Nia Bates, Makenzy Glover, Salvatore Sabia, Lissa Redmond, with Rick Primerano as Steel and former drummer of Lynyrd Skynyrd, Artimus Pyle, as Mr. Hoover.


Tuesday, 4 February 2014
GTA V coming to PC and Next-Gen Consoles?

GTA V coming to PC and Next-Gen Consoles?



Lets get the obvious thing out of the way first, we all want Grant Theft Auto V on PC and any news these days that say “GTA V on PC” is either a hoax or a funny Meme, but we have found something that peaks out interest. A Czech game retailer ( SuperGamer ) has updated their site to buy GTA V for the PlayStation 4, Xbox One and PC which is supposedly release in the middle of June this year. It lists the 13th, which hint the European Friday release dates, and could perhaps signal a US release date of 11 June.
The question now is, are they real? Well for one thing the PC Box shot shows “Games for Windows LIVE”, which looks suspicious because even Microsoft don’t care for that anymore, but it could just be the retailers choice to put it there. The PS4 and Xbox One box shots don’t help much either. Check em out below.

Don’t get us wrong, we are not judging the authenticity by the box shots, they could have just been cooked by retailer to put the sale up and could be very well legit. Alas we have had our share of GTA goodness but it would be interesting to see how the game would look at 1080p running at 60fps, coupled with great draw distance and no pop-ups
What do you think? Do you believe it? Let us know in the comments below and stay tuned for Updates on GTA V.

For more, like our page on Facebook, follow us on Twitter, or add us to your circle on Google+ to keep yourself updated on all the latest news surrounding Video Games.

New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?

New ‘Call of Duty’ Game Confirmed for Release in 2014 – Will it be ‘Black Ops 3′?


Call of Duty: Ghosts sends players out into space and behind the eyes of a playable dog character, but has nonetheless been criticized for being overly familiar in quite a few of the reviews so far. An analyst recently described the franchise as being “review-proof” and the the $1 billion in units bought up by retailers on day one certainly seem to reflect a confidence in Call of Duty: Ghosts‘ ability to keep the fans coming back.
Call of Duty has become a mainstay of the yearly video game release schedule, with one new main title released every year since 2005 and plenty of smaller titles released for handheld consoles and mobile devices. Just Cause developer Christofer Sundberg has expressed his belief that Call of Duty: Ghosts andBattlefield 4 will be the end of an era for both of these titans of the FPS genre, but Activision is happy to keep on trucking with its current release model.
During the company’s third quarter financial reports, Activision Blizzard noted thatCall of Duty: Ghosts sales figure within the period was lower than that for Call of Duty: Black Ops 2, but this has been attributed to gamers waiting to buy the game on next-gen consoles instead. Furthermore, CEO Bobby Kotick delivered the (not-so) stunning revelation that 2014 will, indeed, bring another Call of Dutygame:
“Despite short term uncertainties, as we look forward to 2014, we have a very strong pipeline… We expect to launch new Call of Duty and Skylanders titles and our major, new potential franchise with Bungie’s Destiny. We will also continue to develop Call of Duty Online with our partner TenCent for the growing Chinese market.”
Call of Duty is one of the strongest franchises in its genre and draws big profits for Activision every year, and with such a tried-and-tested formula that’s been consistently successful it’s understandable that the developers prefer to stay within certain boundaries with each new game. This is even more true since the relatively short development time permitted means that there’s a limit to how much new material can be cobbled together in between games.
Call of Duty Ghosts Launch Trailer Riley
That’s not to say that the most recent Call of Duty games have been bad. Call of Duty apologist might not be a popular stance, but it should be noted that the shooting mechanics have become very well-polished over the years and the singleplayer campaigns are usually pretty interesting – with some memorable moments and great voice acting from talents like Tony Todd, Stephen Lang, Michael Rooker and Gary Oldman. It’s mainly because of this kind of quality that many FPS fans would undoubtedly be excited to see a Call of Duty game made within a development cycle of more than two years.
If the pattern continues as expected, the next Call of Duty game will likely be made by the team at Treyarch that created Call of Duty: Black Ops 1 and 2, which means that there’s a good chance the upcoming title is Call of Duty: Black Ops 3. This certainly seems like the safest and most predictable route to take, with the many futuristic war accoutrements already on Treyarch’s shelf ready to be reused, and safe and predictable has generally been the calling card of the franchise in recent years.
On the off-chance that Treyarch does want to think outside the box a little, however, here are a few suggestions for the next title: Call of Duty: Hastings, in which players must defeat the wretched Anglo-Saxons and win a decisive victory for Normandy; Call of Duty: Pacifist, a game with no guns at all but lots of dialogue trees through which the player must negotiate peaceful outcomes to potential hostilities; Call of Duty 6025, set in the distant future and casting the player as an entity that has left behind its fragile mortal body and become a sentient cloud of information, destroying enemies with the power of mind bullets.
Monday, 3 February 2014
Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report

Ghost Games hit with lay-offs, unannounced Need for Speed on Hold–Report


Ghost Games has suffered a round of lay-offs and its unannounced Need for Speed title has been put on hold according to a report on Polygon.

According to sources speaking with the site, Electronic Arts dismissed hired contractors and full-time staff were given the choice of taking compensation and leave or to stay on at the office to support development of Visceral’s rumored Battlefield title, codenamed Havana which is rumored to be released this year and have a “police” theme.
It was announced last year that Criterion Games was no longer working on the Need for Speed franchise but a new IP and Ghost Games would be in charge of the franchise for the foreseeable future after the release of Need for Speed: Rivals.
The majority of Criterion staffers moved over to Ghost Games, with studio boss Alex Ward stating that 20 team members remained to work on the new IP.
Ward and studio co-founder Fiona Sperry both announced their departure from the studio earlier this year.
EA has yet to respond to requests for comment on the report.

Minecraft prime sales pass 14 million, bringing total to over 35 million

Minecraft prime sales pass 14 million, bringing total to over 35 million



Creator Markus “Notch” Persson announced the milestone in a tweet, although the sales tally for the mothership Mac and PC version is always available on the Minecraft website.
We don’t get rapid updates on how other versions are selling, but as of last week the PlayStation 3 version had sold over 1 million copies, reaching the impressive figure in just five weeks.
As of December last year, the Xbox 360 version had sold 10 million copies – it was one of the best-selling games of 2013 in the US, according to the NPD, despite only releasing on disc in June, after a full year of availability on Xbox Live.
The Pocket Edition for various mobile platforms hit 10 million sales in May 2013.
Given that all these figures are likely to have grown in the interim, that brings Minecraft to a conservative estimate of at least 35 million copies sold. That’s about peak Call of Duty annual figures; not bad for what began as a one man affair. Thanks for changing the industry forever, Notch.
Sunday, 2 February 2014
The Wolf Among Us: Episode 2 – Smoke & Mirrors has an exact release date for next week

The Wolf Among Us: Episode 2 – Smoke & Mirrors has an exact release date for next week





The release dates for the second episode in Telltale’s take on the Fables series were tweeted by the firm yesterday evening.
PC , Mac and PlayStation 3 users in North America can pick the title up on February 4.
PlayStation 3 users in Europe and Xbox 360 users can download it the following day, February 5.
The episode will also release next week for iOS through the App Store.
Sonic next-gen title coming in 2015 for PS4, Xbox One, Wii U

Sonic next-gen title coming in 2015 for PS4, Xbox One, Wii U





A new Sonic title is in the works for PS4, Xbox One and Wii U according to a sign on display at the Jazwares booth during last week’s Nuremberg Toy Fair.

Spotted by Spindash, and re-posted on Sonic Stadium, this would be the fourth Sonic title SEGA has in the works.
Last year, the firm announced it had three exclusive Sonic titles coming to Nintendo platforms – so either this is indeed a fourth title or the deal changed regarding title number three. We’re going with the former.
Sonic: Lost World was released exclusively on Nintendo platforms in 2013 as was Mario & Sonic at Sochi.
The unannounced Nintendo exclusive is slated for release this year, while the PS4, Xbox One and Wii U title mentioned at the fair has a 2015 release date noted
Western Digital Black2 Dual Drive Review

Western Digital Black2 Dual Drive Review

         

WD Black2 Dual Drive

Manufacturer: Western Digital
UK Price: £234
US Price: $299

On the surface, Western Digital’s WD Black2 Dual Drive (WD1001X06XDTL) appears to be simply yet another version of the same hybrid storage idea that’s been floating around for a few years now: have a small SSD for fast access backed up by a large HDD, all in the same package. However, the trick to WD’s latest product is that instead of using the SSD as an invisible, high-speed cache here the two are kept separate. In one drive you literally get a 120GB SSD and a 1TB hard drive.

What’s the advantage of this? Well, first and foremost, most hybrid drives have only 4-8GB of cache whereas the Black2 has a full 120GB. It also means you get to decide what data goes on which drive and you get the performance of an SSD at all times. For instance on a hybrid drive overall transfer speeds are little better than a standard 5,400rpm hard drive because the cache is already full of all your most used programs. With the Black^2, though, you can read and write to the SSD at full pelt. All told, it should theoretically be the ideal speed and capacity upgrade for a laptop or small form factor system.

Western Digital Black2 Dual Drive Review

Retailing for a hefty ~£230, this drive clearly carries a premium over the cost of buying both a 1TB HDD and a 120GB SSD, so is heavily reliant on selling the message of convenience and, ultimately, being the only solution out there to offer what it does.

Acknowledging this premium price, Western Digital presents the Black2 Dual Drive in a very fancy box with a magnetic clasp and an extra outer sleeve. Inside is a hefty printed quick install manual, a comically oversized USB drive with the installation software (you can also just download it from the WD website) and there’s also a USB 3.0 to SATA cable included, for easily transferring files across before physically swapping your drives.

Western Digital Black2 Dual Drive Review

The drive itself is also rather more tarted up than your average hard drive. On its top a gold logo is painted on a glossy black plastic cover which is actually the backside of the SSD’s PCB sprayed black. The effect with the PCB traces marked out on the surface is rather funky.

Flip the drive over and we can see that the inclusion of an SSD has created quite a complicated front section to this drive. The SSD is sandwiched between the top surface and the metal bulk of the hard drive, with the hard drive PCB on the underside. Three screws are used to hold this front section of the SSD PCB in place but a rather less tinkering-friendly sticky foam is used to fix the rest of it to the back of the hard drive, making it too risky an operation to dismantle for photography. Essentially, though, it’s pretty clear Western Digital has really had to work to pack in all that tech.

Western Digital Black2 Dual Drive Review

The drive is a standard 9.5mm model which should fit all SFF systems and the vast majority of laptops, though some slim laptops use 7mm drives so be sure to check before taking the plunge.

Installation of the drive is the same as any other hard drive but until you’ve installed the Windows-only Dual Drive driver only the SSD will show up. Once the software is installed the HDD will appear as another partition. The utility works whether the drive is a primary or secondary drive though the HDD portion doesn’t work if connected over USB, so only your ‘boot data’ can be copied over before an upgrade when using a laptop (unless you connect both drives to another PC of course).

That really is it for features: this upgrade is all about its performance, so let's see how it stacks up.

OCZ announces Vertex 460 Series SSDs

OCZ announces Vertex 460 Series SSDs


Fresh from its acquisition by Toshiba, the formerly bankrupt OCZ has announced a family of high-performance solid-state drives (SSDs) with which it hopes to make its new owner proud.


When OCZ Technologies filed for bankruptcy protection late last year, there were concerns it would prove the end of the company. Thankfully, Toshiba stepped in with an offer the buy substantially all assets of the company, a plan which completed earlier this week with Toshiba spinning the acquisition off as OCZ Storage Solutions, a wholly-owned subsidiary.

Even while OCZ was technically bankrupt, it kept announcing new products - and it's celebrated its deal with Toshiba with the announcement of a new family of SSDs dubbed the Vertex 460 Series. Designed to replace the Vertex 450 Series, the new drives move to a 19nm process node MLC NAND flash from the 20nm of their predecessors, and include an in-house Barefoot 3 M10 controller. The result, OCZ claims, is up to 545MB/s sequential read and 525MB/s sequential write from the SATA-III interface.

The drivers are to launch in 120GB, 240GB and 480GB capacities, come with a three-year warranty - one that now has Toshiba's backing, of course - and include retail packaging with a bundled 2.5"-to-3.5" desktop adapter and a copy of Acronis True Image to clone the contents of an existing drive over onto the SSD. UK pricing for the drives has yet to be confirmed, but an early listing on retailer Kikatek has the 120GB model priced at just under £77.
Top 8 most anticipated games of 2014

Top 8 most anticipated games of 2014

With the release of the PlayStation 4 (and in many countries the Xbox One as well) and several great games to close off the previous generation, 2013 was a great year for gaming. From the looks of it, 2014 won’t be any less impressive. Here are my eight most anticipated titles of this year.


Number 8

Bayoneta II
Platform: Nintendo's WII U
Fans have had to wait pretty long for this Wii U-exclusive sequel to the over the top action game by Platinum. Deep and fluid combat, great design of characters and enemies.
 Bayonetta 2 looks like it won’t be an exception. And remember: don’t f*ck with a witch!

Watch the trailer: http://goo.gl/8NuZjs

Number 7

Kingdom Hearts III
Platforms: Xbox ONE, PlayStation 4 and Nintendo 3Ds (maybe I'm not sure yet)

We all know the great Disney characters from
Kingdom Hearts I and the adventure of Donald Duck, Goofy and Sorra. The great childhood memories and time spend on that game! 

Soon Kingdom Hearts III will come out and the graphics look amazing, the storyline will probably get better (I hope) and I heard some rumors that there will be the modern Disney films like Tangled and Frozen.
The Trailer: http://goo.gl/FvkqfN

Number 6 

inFamous: Second Son 
Platform(s): PlayStation 4 Exclusive
The latest installment of the series by Sucker Punch, and their first title for Sony’s new system. For an open world game, Second Son looks very impressive, one of the highlights being the neon power: the protagonist can absorb neon lights from the environment to use for his own ends. This game not only looks awesome, it promises to play that way as well.
The story goes in the city of Seattle. In this universe, the "DUP" (Department of Unified Protection) is a police and monitoring group dedicated to keeping order and capturing Conduits, which are the people with superhuman powers. With Cole McGrath no longer returning, the game features a new protagonist called Delsin Rowe whose main ability is being able to absorb the power of other conduits.

Similar to the original inFamous, Delsin starts-off as a regular human until a life-changing event happens. Having saved some passengers from a fiery bus-wreck, it's then that he gains his abilites, with Sucker Punch hinting that he absorbed his powers from one of them.

Since the DUP's main aim is to prevent events similar to the catastrophic rampage of the Beast from happening again, Delsin is one of their targets. However, he is more than willing to put up a fight.
The Trailer: http://goo.gl/z93E2

Number 5

Metal Gear Solid V: Ground Zeroes
Platforms: PlayStation 3, PlayStation 4, XBOX 360 and XBOX ONE


Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held. The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain. Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

The Trailer: http://goo.gl/eU49Mu

Number 4

Grand Theft Auto V Personal Computer Version
Current Platforms: Sony PlayStation 3 , Microsoft XBOX 360
Even if it is just a rumor, a lot of people are excited to see Grand Theft Auto V on PC.
But by looking at the overall graphics and that PlayStation 3 and Xbox 360 barely run GTA V fluently without any glitches. I think that GTA V for PC will be just... "WOW" when looking at the specs!
And who knows. Maybe Rockstar does a Miracle and specs won't be so high. And maybe it comes to Next Gen Consoles.

Number 3

TITANFALL
Platform: XBOX ONE

Respawn Entertainment’s next-gen shooter captured the interest of many gamers when the game was revealed at E3 2013. The combination of fast-paced shooting action and giant robots is something that’s got many excited. Factor in the variable that Respawn Entertainment is comprised of some of the minds behind Call of Duty: Modern Warfare, and there’s definitely reason to get excited.

Number 2

THE DIVISION

Platforms: PC (Thats all I know)

I can’t think of a successful combination of Third Person Shooter and MMORPG. The Division promises this and much more. Everything from the extreme detail in the  environment and weather changes, to the diverse levelling and customisation system grips me and leaves me wanting more. Massive’s E3 demo was a thing of beauty, and The Division is firmly at the top of my anticipated list because of it.

Number 1

The Witcher 3


CD Projekt Red and The Witcher series has shown the type of progress we wish we saw in all games. The developers seem to be getting better and better with each iteration, and The Witcher 3: Wild Hunt looks like their best work yet.
The mature themes and branching storyline in The Witcher series, coupled with the better visuals, bigger game world, and refined gameplay make The Witcher 3: Wild Hunt one that’s definitely got us chomping at the bit to hear more about Geralt of Rivia’s next adventure.

THANK YOU ALL FOR READING!!! :D 

Saturday, 1 February 2014
Reasons Behind Borderlands Popularity

Reasons Behind Borderlands Popularity

Just Saw a reviews of Borderlands on different sites,which were just incredible  but I thought the game was so lacking.I read about its strategy and gameplay but I witnessed a lot more lacking of fun and unpredictable boring game play.On the start game seems to be cool but as you exceeds more in the game that fun goes out.After witnessing a lot of negative points,I was shocked to hear that this game is a lot more popular in gamers. After That I searched different aspects and also have many conversations with gamers
Even Borderlands 2 got best FPS Game Of The Year Award. I was tired playing it again, but like last time, got so bored because of repetition of  fetch-quest, rummaging through garbage, and endless wastelands.Borderlands with endless sketch artworks was more attractive but the game play enhancement got bad for it
I realize that everyone is different, and this isn’t meant to be a negative/upset/whatever post in anyway, but I was just curious as to why so many people enjoy Borderlands and its sequel.
So, Why do you like Borderlands? What make it fun/interesting/enjoyable for you?
Here are some conclusions;Why Borderlands is so popular?

  • It’s Split Screen Co-Op play.

Playing with friends is a lot more fun even if the game is junk ;)

Playing Split Screen with your friends make the game more interesting even if the game is not that cool.In Borderlands split screen you can also get an eye on your fellow player just like Need For Speed 2 did in 19s. Introducing split screen playing in FPS Games seems to be promising in future.Turning the gaming experience to the next level. During The Co-Op play we can also communicate with your co player directly without any hustle makes the game more stratagem and mesmerizing.


  • Unique FPS Game that differs from the linear corridor shooters.
  •  
As in the linear corridor shooter games,maps are quite easy & you can easily reach the destination without heading away on another paths but it limits the strategy,mind work & your previsions to find the right path.Apart from that Linear Corridor shooters has some rough experience about game they don’t have much choice to play the game at their own way.So, Borderlands lack these types of maps that’s why a little bit more better to play than other games like Borderlands


  • Open world-ish.
 
Open World Games are always fun to play with a lot of better experiences than a limited map one.You are free to do anything on the map and explore different things besides the primary goal of the mission.Open world games let the players to enhance their gaming capabilities
 
  • 4 Players Multiplayer Features
 
With Borderlands,you can build your team with 4 players and can attack the enemy out of hell.Playing with team is the best way to spend time at best.4 Players with different abilities,commands and way of attacking  enemy makes the game more addicting than a single player gaming.In Borderlands,the 4 Player feature comes to its awesomeness when their is a Boss Fight or there when you have to fight with large creepy monsters



Amazon wants a Kindle tablet in the hands of every shopkeep

Amazon wants a Kindle tablet in the hands of every shopkeep

Amazon knows a lot about retail, but that’s knowledge is mostly confined to the online world right now. Reports indicate that the company is working on a new initiative that would see it expand its presence into brick-and-mortar retail, but not in the way you might expect. Amazon is working on a plan to get Kindle tablets in the hands of retailers to use as point-of-sale devices.

Friday, 31 January 2014
Thief shares Dishonored’s lineage, but is a very Different Game

Thief shares Dishonored’s lineage, but is a very Different Game


If it looks like a duck, and it walks like a duck, then it’s probably not Eidos Montreal’s Thief reboot. VG247′s Brenna Hillier is unfairly disappointed to learn Thief is not Dishonored 2.0, despite the initial visual similarities.

I played Thief for a very brief amount of time at a preview event a while back. For a variety of reasons, I didn’t get to spend enough time with the game to form any real assessment of its charms, so my perspective shouldn’t be given as much weight as more considered opinions, like Stace’s. With that in mind: I really wanted to love it like a brother, but I didn’t.

Some of that can be attributed to circumstance – perched on an uncomfortable stool, surrounded by strangers, using a control pad for a first person game when I just, I just don’t – but a lot of it was, I think, learning curve. I really struggled, even on normal difficulty, and came to the conclusion that (in my very limited time with it), I just didn’t get it.
One of the first things I asked director Nicolas Cantin was whether, on PC, you’d be able to open up the field of view, because it felt so claustrophobic and hampering. The answer was “maybe, up to a point”, so I then asked if players are just supposed to get used to not being able to see a bloody thing in any direction – in a game that’s all about being aware of your surroundings.
“The levels are really smaller than say for example a shooter game,” Cantin said. “Being claustrophobic was kind of an important thing for us. You need to feel the world, to feel the city.
“It was important to use that you’re close to things. If you steal something, you touch it. So being part of the universe rather than just walking in it was important to us. If you for example touch a bottle and it falls – oops! You’ve got to care about what you’re doing, how you navigate. It was important to us for the immersion.”



Immersion’s all well and good, but: I’d had Garrett balanced on a beam above a shop. Able to hear voices, I searched carefully for guards – but couldn’t see anything except the beam, which filled Garratt’s entire field of view. Dropping down, I was immediately spotted and chopped to bits. I indicated, politely, that I did not consider this an appropriate consequence to my actions.
Cantin did not agree, saying that Eidos Montreal deliberately leads players to locations where they are not supposed to take action – players are supposed to make mistakes and learn from them.
“The first-person view gave you a lot of possibilities. But yes, at some point – you can’t see behind you. You don’t have a rear-view mirror,” he said. “The goal is to explore, and as you explore you’ll come to know the world more, and then you’ll start to understand the universe and the map. But there’s some challenge there.”
Which segues nicely into Thief’s Challenge Mode; maps which you can choose to run again and again under various conditions, submitting your high scores against those of your friends. It’s a perfect idea for the Let’s Play and Speed Run age, and nicely complemented by the PlayStation 4′s easy sharing capabilities, which Square Enix seemed a little besotted by. Experts who have learned the maps thoroughly, Cantin agreed, will get a lot out of Challenge Mode.
“I think there’s a big replay value to the game. It’s a competitive game. You want to beat yourself at some point,” he said.
“I love that people are playing their finest; ‘Oh, I did that map in two minutes.’ ‘Oh, yeah, I did that map in 20 minutes, but I got all the loot.’ It’s all about your objectives, what you want as a thief or as a player.”

For the record

“For the record, no map can be done in two minutes,” Square Enix PR interjected at this point. “That’s just an analogy.” Cantin agreed.

Marvellous, yes, but it does lend an element of rote learning; to progression by trial and error rather than organically problem-solving with the tools at hand, which is what I – perhaps unfairly – expected.
Maybe I expected it because Thief does look so very much like Dishonored at first glance, a game I came to love most tenderly. This visual similarity, which dissolves on closer inspection, is kind of appropriate, because Dishonored sprang, through Harvey Smith, from the same Ion Storm and Looking Glass DNA – think Ken Levine and Warren Spector. Thief has been in the works for a long time, and there’s no suggestion that it took cues from Dishonored, but that’s something people are likely to banter about given their relative release dates. Cantin doesn’t seem bothered by this possibility, saying both games stand on their own merits, like scions of the same family.
“When Dishonored was released, we were really well advanced in the project. Both games had Thief as a reference, but our goal was really to stay true to what was a Thief game. We really encouraged the stealth aspect; it’s really our main core mechanic,” he said.
“If you walk in the city, you’ll see it’s the city from previous [Thief] games. It’s a medieval city on the verge of the industrial revolution. A lot of those aspects, on our side, come from Thief. It was our main reference.
“It’s true that when they released the first trailer we were like, ‘Oh my god, it looks like Thief’. We were really well advanced. The story was written and everything.
“And then we saw – phew, it’s not like Thief. Yeah, it has a lot of similarities, but you don’t play it like the same thing.
“It was really cool to see the success of Dishonored. It told us people want stealth games. We were really happy about the success they had because it confirmed for us that we were going in a good direction.”
Thief is not Dishonored. It’s hard for me to be okay with that, because what I really want, all day every day, is more Dishonored. But I ought to be okay with that, because what Thief is is a thing that should exist – an unforgiving stealth simulator that’s a long way from the accessible new-school romp fans have been afraid would turn up.
I didn’t immediately love Thief the way I expected to – the way I feel about Dishonored, and to a lesser extent BioShock Infinite and Deus Ex: Human Revolution, also distant cousins. I don’t know if I’m going to end up just as besotted with Thief as I was with Arkane’s glorious stab-’em-up, once I get over that initial learning hurdle and come to terms with the fact that I’m playing – gosh! – an entirely different game.

Thief will be available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One from February 25 in the US, Feb 27 in Australia and Feb 28 in Europe.
Senior publishing source confirms new, cheaper Xbox One release for 2014

Senior publishing source confirms new, cheaper Xbox One release for 2014

Microsoft will release a cheaper Xbox One this year, a well-respected source has told VG247, apparently confirming this week’s leaks out of Redmond.
Microsoft has told trusted publishing partners that it will release a new model Xbox One before the end of the year, a senior source has confirmed to VG247.
Although the source was unable to confirm that the system will be disc-less and feature  a bluetooth adaptor, the new console will be priced cheaper than the current $499 model.
Upon release, Microsoft would likely drop the price of the current Xbox One model, placing it in the same price point as Sony’s PlayStation 4.
New hardware isn’t the only leak from Microsoft this week, with reports suggesting Halo 2 Anniversary Edition will be released on November 11, complete with a beta for Halo 5.
Although Microsoft isn’t commenting on the rumours, it isn’t taking these leaks lightly – the firm is reportedly looking to get legal on someone’s ass, adding fuel to the fire.

Remember Me studio Dontnod Dismisses Bankruptcy Reports

Remember Me studio Dontnod Dismisses Bankruptcy Reports


Remember Me developers Dontnod have dismissed earlier reports that it has filed for bankruptcy. Instead, the firm is under judicial reorganization which will allow it to “rezie” in order to continue working on current projects.
Speaking with GI International, the firm’s CEO Oskar Guilbert said that any financial issues the firm may have faced are in the past.
“There are some rumors about the bankruptcy of Dontnod,” he said. “There is no bankruptcy, Dontnod is not in bankruptcy.
“We are in something called in France ‘judicial reorganization’ which allows us to re-adapt our production pipeline to the new situation. Because as you know we finished a game called Remember Me for Capcom which was out in June 2013, last year. This game, I think it’s important to mention, is number two in terms of downloads on PlayStation Plus in Europe, so it’s a big success on the digital side at least.
“We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs. That’s why we needed judicial reorganization.”
How this works, is a judicial administrator is assigned to the case in order to oversee the company’s “sustainability, settling liabilities and managing labor costs,” according to GI.
Guilbert said the appointment allowed it to flexibly reduce costs. He was unable to comment on whether there would be any layoffs at the company.
“We are also in close negotiations with one big partner; I cannot of course announce the name and say that but we are in very close negotiations for our next project with one of the top publishers,” he said.
Earlier reports form multiple French outlets this morning via Gamasutra such as Factor News stated the studio had entered receivership, and financial site Societe stated the firm had legal representatives assigned to the case.
Remember Me was released on PS3 and Xbox 360 in the US on June 4, and across Europe on June 7, 2013 and was published by Capcom.
EverQuest Next Landmark Alpha accessible to Founder’s Pack Purchasers Today

EverQuest Next Landmark Alpha accessible to Founder’s Pack Purchasers Today


EverQuest Next Landmark goes into Alpha starting today with Founder’s Pack purchasers able to access the tester. Those who purchased the pack at either Explorer or Trailblazer level can dive right in, providing their system meets the updated system requirements. RPS and Shacknews both played around in it. You can read each site’s respective thoughts on it through the links. Everquest Next will be released on both PC and PlayStation 4 at some point.
 Seagate promises 6TB drives this year

Seagate promises 6TB drives this year





Storage giant Seagate has pledged to launch a desktop hard drive with a capacity of 6TB in the second quarter of this year, in an attempt to catch up to rival Western Digital.

Western Digital's HGST division - previously Hitachi Global Storage Technologies - became the first manufacturer to offer a single standard form-factor 3.5" hard drive offering a whopping 6TB capacity in November last year. The surprising jump in capacity came thanks to a novel manufacturing technique which replaces the air normally found inside a hard drive with helium in order to reduce drag - allowing for a seven-platter spinning-rust storage device that just about crams into a standard hard drive bay.

Now, Seagate has pledged to match that but with a more sedate six-platter layout - and to launch the device by the end of the second quarter. 'We are continuing to expand our offering of high capacity drives,' Seagate chief executive Steve Luczo told investors and press during the company's most recent earnings call, 'with our six-disk, 6TB drive shipping early next quarter.'

Luczo was, however, silent on how the company has managed to add an extra platter to its drives' design without taking a leaf from Hitachi's book and using a novel gas for its interior. The company has, however, confirmed that the drives will be based around perpendicular magnetic recording and be of the same design as the company uses in its existing 1TB-per-platter storage offerings.

Sadly for those hoping that the launch will lead to a high-capacity price war, Luczo noted that the first 6TB drives will be aimed firmly at the enterprise storage market - meaning it could be a while before prices drop to the level of the enthusiast's pocket.
MIT creates real-time flash storage system that’s fast enough for universe simulations

MIT creates real-time flash storage system that’s fast enough for universe simulations


If you build a new PC in 2014, chances are you’ll end up installing three types of storage inside: RAM, SSDs, and hard drives. RAM is the fastest, but wont retain its data without power, SSDs beat out hard drives on speed but is price-limited on storage size, and hard drives give you terabytes of space at very affordable prices, but they are slow.
That transition to using faster, and currently more expensive flash memory has been going on for a number of years now and is set to continue, but it goes well beyond the consumer market. Enterprise computing is also experimenting heavily with flash memory, with the latest company to embrace it being IBM who put 12TB of flash memory inside a server. The reason: the huge performance gains being realized by doing so.
Now the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) is using flash storage to revolutionize the so-called “Big Data” industry. We’re talking systems that have to cope with massive amounts of data, like the University of Washington’s universe simulation, which requires gigabytes of data be passed around a network in order to function.



Doing such work using existing systems requires thousands of hard drives all linked together and accessed over an Ethernet network. It works, but it’s relatively slow. A hard drive typically has an access time measured in milliseconds, where as flash memory cuts that to microseconds.
Even if you switch out the hard drives for flash storage, you are still limited by the Ethernet network that connects them all together. You get a performance increase for sure, but it’s still slow, and by no means real-time.
A team at CSAIL believes it has come up with a solution to this problem and in the process created a real-time data storage system. It’s called the Blue Database Machine, or BlueDM, and the key to its speed is a combination of flash storage, programmable FPGA chips, and a serial network connecting the nodes together.
What the team did was to create a node consisting of flash memory connected to an FPGA. By doing that the node not only has very fast storage, it gains the ability to do some local processing on the data stored there using the FPGA. That’s much faster than sending the data to a central computer to be processed.
Nodes can also be linked together to form large networks, and by using a high performance serial network, communication between the nodes is measured in nanoseconds. The end result is a network of storage and processing power that allows real-time access to data while remaining highly scalable.
CSAIL has been working out the kinks in BlueDM using a 4-node network built using 5-year-old hardware. A new 16-node prototype should demonstrate the true potential of the system, though, which is expected to have 32 terabytes of storage and nodes operating at 3 gigabytes per second.
The BlueDM is prototype is expected to make an appearance at FPGA 2014 symposium being held in California on February 26-28.

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